Sony has been developing its PlayStation move and there are rumors that it is going to just make a few upgrades in order to better the old controllers. The Oculus Touch and the wand controllers of the Vive are way ahead in terms of accuracy as compared to the Move by Sony. I’m predicting the upgrades are being made in order to catch up with the accuracy and effectiveness of the Oculus Touch and Vive controllers.
This is an update of the PlayStation Move so that it could be coupled with the PlayStation VR and the duo would be back in the competition with the Rift and the Vive.
However, the news has been clear that there would be just a few minor updates which would increase the effectiveness of the controllers with respect to the new VR headset. However, I do wonder how the old ones would work with the new PS VR headset and what will be the major differences between the two motion controllers.
It is really amusing to see the efforts that sony has been putting into the development of all the other components that would compliment the PS VR headset in order to stay ahead in competition with the Oculus Rift and the Vive. The Oculus Touch will be releasing soon and if it is much better than the Vive wand controllers and the PlayStation Move then that is a competitive edge that the rift gets over the other VR headsets. With the release of the Oculus Touch, there will be an availability of room scale gaming which may not be appreciated by a few consumers.
I feel that most of us will not spare an entire room just for gaming , however, let’s hope that the full room tracking is optional because it is not mandatory for everyone to buy the touch. And with the release of PS VR headset, there is a possibility that the team Oculus might rethink about their prices.
From a VR enthusiast’s point of view, all of this drama might be a good thing as we might see some major price dropping off a few VR headsets in a while. Time will tell how good the PlayStation VR would do and for that, all we need to do is wait for October 13, 2016, for the final release of the PlayStation VR consumer version of headsets.
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